Addressables Sample repo

Hey all, just wanted to let you know that there is a repo online with sample projects using addressables. Our intent is to continue to grow this. The samples are broken into two categories, “Basic” for those just learning how to use addressables, and “Advanced” to show how some advanced extension usages could be accomplished.

https://github.com/Unity-Technologies/Addressables-Sample

Currently we have 4 samples:

  • (basic) working with scenes
  • (basic) working with AssetReferences
  • (advanced) using a custom build script to generate texture assets at alternate resolutions for performance
  • (advanced) synchronous addressables

Look over the readme for more info. As we have more samples we’ll post them here.

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With the release of 1.1.3-preview, we are adding one more sample: Custom Analyze Rule
This shows how you could extend the analyze system to enforce rules specific to your game.

Updated list:

  • Basic

  • Scene Loading

  • Basic AssetReference

  • Sprite loading - requires 2019.3.0a11

  • ComponentReference - an AssetReference that restricts (edit time) and loads (run time) a component instead of just the parent GameObject

  • Advanced

  • Variations - using a custom build script to generate texture assets at alternate resolutions for performance

  • Synchronous Addressables

  • Custom Analyze Rule - how to make a rule that can check for errors and fix them.

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