Addressables scene load - Single Pass Stereo Rendering broken

Hello,
we are working on a VR project where we are loading visual scenes using addressables. Unfortunately, if Single Pass Stereo Rendering is enabled the VR rendering is broken (the second eye is rendering like a mirror).

Is this a known issue? Can anyone give us a hint to fix that issue?

Thanks for flagging! Which version of Addressables are you using? And, if you haven’t yet, can you also file a bug report for us? Unity QA: Building quality with passion

Hello,
the latest version of addressables (1.8.3) I will post a bug report but hopefully it will be fixed soon :slight_smile:

Are you sure it has to do with Addressables? I’m working on a VR project, SinglePass and use Addressables to load scenes and don’t have any issues. Did you try loading in an empty scene? I seem to remember getting eye issues using postprocessing and the URP.