When I build my addressable bundles (using the default script), an exception is thrown in the debugger on the following line in buildcache.cs:
var cacheFolder = new CacheFolder { directory = subDirectory, Length = files.Sum(x => x.Length) };
The filename it crashes on is:
‘C:\Github\UMA\UMAProject**\Library\BuildCache\ac\acf0704611ca8805636fc71baac0418b\ed5877214cc36641cbb9a828d9e9f482\5747bd916ac8f43f6a38baf49cd5fc4e_assets_assets**\uma\content\uma_core\humanmale\slots\body\uma_human_male_eyes_slot.asset**.bundle_718a9e01fdd840b04958c29251da7ef0**’
As you can see, only about 1/3 of that line is something I can control the size of. All the rest appears to be something randomly generated.
- Is this an issue? It’s never reported back up, the exception is silently consumed. Does this cause an error that will cause issues at some point?
- Why not simplify the names of the randomly generated folders that are three folders deep? Is there a way to do this in the settings?