Addressables + UCB

I know this question is vague but Unity Cloud Build does not have an option for doing content updates. Is there anyway to do updates on my addressables while building for multiple platforms using UCB? The option to build all new asset catalogs works fine but is not idea as it will build a new bundle everytime I kick off a build, making my current bundles obsolete and not updating them with new content.

I cannot find any documentation for this under the docs for Addressables or UCB. Searching the forum only finds people with semi similar issues and no real results. Anyone have any idea if this is even possible?

Thanks!

bump - Anyone have any idea on this one?

Don’t know if it was added since or you missed it in the developer console but in the build config you can now point to an existing content state file in order to update the catalog instead of generating a new one.

Well hey, I either missed the content update build option or I’m a total derp.

Thank you @gbastos_hia !