Hi.
I am using Unity 2019.2.21f1 on windows 10, uploading content to google cloud platform with remote catalog, but unfortunately the asset bundle still caching my content even I uncheck this.
- Import addressables v1.7.4 to an empty project, create a prefab as addressable.
- Uncheck the use asset bundle cache option in Default Local Group, set the correct remote url, use existing build
- Build the asset with Default build script
- Upload the ServerData to google cloud
- Play and load the addressable using AssetReference.InstantiateAsync(), it’s working
- Remove the asset on cloud
- Play and load the addressable using AssetReference.InstantiateAsync(), it’s still working, which is not expected