[Addressables v1.7.4] Use Asset Bundle Cache not working

Hi.

I am using Unity 2019.2.21f1 on windows 10, uploading content to google cloud platform with remote catalog, but unfortunately the asset bundle still caching my content even I uncheck this.

  1. Import addressables v1.7.4 to an empty project, create a prefab as addressable.
  2. Uncheck the use asset bundle cache option in Default Local Group, set the correct remote url, use existing build
  3. Build the asset with Default build script
  4. Upload the ServerData to google cloud
  5. Play and load the addressable using AssetReference.InstantiateAsync(), it’s working
  6. Remove the asset on cloud
  7. Play and load the addressable using AssetReference.InstantiateAsync(), it’s still working, which is not expected

Is there anyone else have / haven’t this issue? Please share it to me, many thanks!