Hello,
Unity 2019.4.9f1
Addressables 1.16.1
In Editor with “Use Exiting Build” mod working
Android build also working with same setting.
On WebGL Build I get this error in Browser Console :
Exception encountered in operation CompletedOperation, status=Failed, result=UnityEngine.ResourceManagement.ResourceProviders.SceneInstance : Exception of type ‘UnityEngine.AddressableAssets.InvalidKeyException’ was thrown., Key=[bd10751d9f8749e45bd567e9ed4d109d], Type=UnityEngine.ResourceManagement.ResourceProviders.SceneInstance (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
As I understand bundle is downloaded in browser and error thrown On Completed Event.
Also InvalidKeyException will be thrown in Editor too in this case but I see it only in WebGL build.
Key bd10751d9f8749e45bd567e9ed4d109d exists in Catalog json
Link to catalog : https://smallheroes.site/addressables/WebGL/catalog_2020.09.30.09.30.10.json
Link to Level1 : https://smallheroes.site/addressables/WebGL/level1_scenes_all_d875f7a30a78fb4389144c85e6bdc877.bundle
Addressables build with Packed Assets Mode
You can see by yourself the Errors in
https://connect.unity.com/mg/other/small-heroes-beta
Build is in Development mode
Please help