[Addressables][WebGL]Unity 2021.2.0f1 LoadAssetAsync doesn't work

Hi,

I just hit I think with crucial bug on 2021.2
Simple line cause huge exception on WebGL build.

Addressables.InstantiateAsync("Cube.prefab");

Build.loader.js:1 exception thrown: RuntimeError: null function or function signature mismatch,RuntimeError: null function or function signature mismatch

I attached demo project, so everybody could try it out and also reported bug.
But since bug report could take a while, I have to come here and ask, since it is very important for out project.

7619599–947359–AddressablesBug.zip (43.5 KB)

Any help, bump!

I would very appreciate if somebody can get project file and build and run to reproduce my issue, so this problem become more noticeable for unity dev team

Hi @vadimtihonyuk ,

Thanks for submitting a bug report for this issue. We’ll look into it.

For future references, when you write about an issue on the forum that you also reported via the bug reporter, please reference the issue ID. That makes it easier to connect the dots and follow up on it.

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Bug report id from FogBugz is 1377403

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I run into the same issue. When building with “faster runtime” it works.
Does it also appear when using the non async-methods?

I guess so, but non async are deprecated

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Any progress on that? @LeonhardP

I have the same problem and it works in the editor, any news?