Addressables work when running in Editor, but not on iOS build

I think I may have fixed my issue. Found this thread: Addressables and Code Stripping (IL2CPP) and in it, they said that the addressables needed to be built before they can be used (which I then found in the documentation. They could have made it bold or something). Went to Addressables>Build>Build Player Content (apparently you can also call AddressableAssetSettings.BuildPlayerContent(), though I am curious how it affects load time), and it is now working on my phone. Still need to do some testing to ensure it is working fully, but this seems to have been my issue.

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