Hi,
I have exported an obj file from Rhino and imported this into Unity. In Rhino I had a series of meshes each with a unique name and each stored on the same layer. Each mesh was a quadrilateral in Rhino. Upon import into Unity I have a single mesh divided into tris (which I understand Unity uses). What is the appropriate way to address a single section of the mesh (corresponding to the original quadrilateral meshes) in Unity and change its color ? I am trying to contour data onto a surface in Unity. I have an array of the Rhino names and an array of all of data I want to color. Can I ‘find’ a submesh within a mesh and address that in some way ?
Many thanks
Ed