Addressing submeshes from Rhino in Unity

Hi,

I have exported an obj file from Rhino and imported this into Unity. In Rhino I had a series of meshes each with a unique name and each stored on the same layer. Each mesh was a quadrilateral in Rhino. Upon import into Unity I have a single mesh divided into tris (which I understand Unity uses). What is the appropriate way to address a single section of the mesh (corresponding to the original quadrilateral meshes) in Unity and change its color ? I am trying to contour data onto a surface in Unity. I have an array of the Rhino names and an array of all of data I want to color. Can I ‘find’ a submesh within a mesh and address that in some way ?

Many thanks

Ed

1 Answer

1

I have managed to work around this by saving all the elements in Rhino to separate layers and then exporting a dxf. When I imported that dxf into Unity all of the names seem to come through OK and I was able to access them as I wanted. Any tips on workflows from Rhino into Unity would be of interest. Many thanks,

Ed