hi,
AddTorque is spinning faster in one direction than the other. I only add torque on the y axes and I change between a positive value and negative value, depending on which angle is closer, but it seems that the negative direction spins much faster.
positive: (slow)
rigidbody.AddRelativeTorque( new Vector3( 0, 40, 0 ) * speed);
negative: (super fast)
rigidbody.AddRelativeTorque( new Vector3( 0, -40, 0 ) * speed);
Any ideas??