this is my code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityStandardAssets.CrossPlatformInput;
public class touchcontrol : MonoBehaviour
{
float direcao;
public Rigidbody playerrb;
Vector3 torque = new Vector3(0f, CrossPlatformInputManager.GetAxis("Horizontal") * 17, 0f);
public void Update()
{
playerrb.AddTorque(torque);
}
}
it simply doesn’t add torque to my player