Aditional folder?

Is it possible to add an aditional folder with some default content to the game’s data folder when building the game? I can add it later, but I want to add a folder, that I will use with several scripts.

What do you mean with “additional folder” and what build target?

normally the way to go is: add it to resources folder and use Resources.Load

Well, let’s say I have s script, that’s using a path to a certain file. This path points to a folder in the game, that by default, after build does not exist. I want to store and load images from that folder during runtime (not assets as Resources.Load does AFAIK). I was thinkink if there’s a way to add that folder to the project somehow so I can use it when I run the game from the editor and than when I build the game, that folder to be automatically there in the game folder, because I have to add that folder every time I build the game.

thats a job for postprocessbuild script
but keep in mind: this will only work for standalone builds

Thanks! I’ll check it out.