Adjective Dungeon

Adjective Dungeon is my attempt at creating a dungeon crawler that randomises enemies and weapons by using a huge list of adjectives. Item and monster power will be determined by the amount of adjectives it has before it’s name. This means that you will hack’n’slash you’re way through a random dungeon with lots of random loot. Hopefully by the time it’s finished the type of adjectives will also affect the gameplay. This may be hard to understand now but with a small example it should become quite clear. So here’s an example!

Goes North
Sees Monstrous Icy Fast Sword
Picks Up Item
Equips Item
(Now Monstrous Icy Fast Sword has three adjectives before Sword. This means that the item has a power of four)
Goes North
Sees Icy Short Cthulu
Attacks
(Icy Short Cthulu only has two adjectives so the player with the power of a Monstrous Icy Fast Sword wins the fight!)

The Aim:

To create a fun, interesting game that is focused around unique weapons that are given interesting skills by their randomly chosen adjectives. The game will mainly focus on the abilities of specific adjectives and how these should be used to suit a particular players preferred way of playing. Because of the unique abilities a player might choose to use a weaker weapon if it has an adjective that means he can play more cautiously or he could use a powerful weapon that causes him to have to sacrifice careful movement.

A large part of playing the game should actually be taken up by studying ones inventory and deciding what to do in the next encounter. As well as items having adjectives that give special abilities enemies will also have them, this ensures that the player never knows what he will face next and so therefore adds an element that one can’t plan for and cannot cover all contingencies.

Progress:

Things that have been done so far include: A basic combat system with a few adjectives having skills, a list of adjectives going from A-K, an inventory where the player can equip different weapons, skills and some very basic graphics. The team is currently working on creating unique skills for each of the current adjectives. Once this is complete we will focus on expanding and completing the list of adjectives.

With a full list of adjectives we will move onto expanding the combat making it more intuitive and giving the enemies a better AI that allows them to pose a greater challenge to the player. Once this is done we hope to create a map that is randomly generated allowing the player to easily traverse it. At some stage during the development the graphics of the game need to be updated they aren’t bad as they are but they do need an upgrade from their current state.

We also hope to get some media coverage at any stage during the development and we hope to release the game at some time in the future. On the topic of releasing we are planning to do this in a 2-3 years perhaps more, perhaps less.

Interesting and tight concept. When I first saw the title I expected an educational game :wink:
It’d be interesting to work out how the power of items work in conjunction with adjectives taht cancel each otehr out (partially), such as a weak fire weapon vs. a powerful ice monster, and so on.