Is there any way to adjust LOD bias for a particular Scriptable Renderer Feature? When using a separate camera I can adjust QualitySettings.lodBias before and after the camera renders, but there doesn’t seem to be any way to adjust it only for the duration of a Renderer Feature and then set it back to what it was.
It seems that OnCameraCleanup fires before the actual rendering occurs, so using that to restore the original bias means the adjusted bias never has a chance to be used.
I’m trying to use a renderer feature to render a reflection to a render texture, and I want it to use reduced LOD quality.