Hi,
Is there any way to adjust the world’s orientation (around Y-axis?) in particular for VR ?
SteamVR sets a particular forward direction when you setup your room, and then this is used in Unity.
My experiences uses a chair, and I would like my users to be able to configure where the forward direction is in the room, so they can make sure i is aligned for their space.
There doesn’t seem to be any way to do this that I can find? I have a lot of static game objects in the scene, so I can’t rotate all the objects around the user. And I can’t rotate the user’s playfield because then it won’t match the chair.
Any help appreciated.
Peter