Hello everyone.
I’m trying to make an android 2D app in unity and whenever i switch from 16:9 portrait to any other portrait resolution(for example, 20:9) the game objects are positioned differently from the original.
I’ve watched some videos like
but it won’t work .
Help will be appreciated.
The solution to this will always lie in clever containerizing and anchoring of your UI elements.
The good news is that it is trivially easy to do 100% of the work right in the Unity editor: just set up the various resolutions you are interested in right there in the Game window, then actively switch between them while developing until you are confident you have the anchoring right.