I have a wheel joint in my scene which is attached to a car, this all works perfectly, but the suspension is always bottomed out-due to the mass of the cars body. I can get around this, but it requires setting the mass of the car to something in the range of 5-10. This is too low for my game and as a result I would like to increase the mass of the car, without the suspension bottoming out. However I do not see any way to increase the stiffness of the suspension.
How can I increase the stiffness of the suspension on a wheel joint 2d?
this is a 2d project in unity 4.5.2f, and I am using windows 8.1.
If you have any questions please do not hesitate to ask.