Hi,
Just to confirm my understanding, you’d like to create a level with rooms that have their own confiner + vcam. Depending on these rooms, some would have vcams that are zoomed in or out. When you enter a room, you active it’s confiner + vcam.
I like the idea. The way you describe it seems efficient.
Yes. I also want the vcam to be smaller than the confiner since I do not want to show the adjacent rooms.
But I do not want to adjust confiner dimensions and vcam’s orthagonal size separately.
So I create a script that takes the dimension of the room then calculate the confiner’s dimensions and vcam’s orthagonal size automatically.