adjusting Component values with scripts?

i'm new! to everything unity!

how do i, or what do i type, in my c# script, if i want to edit the value of one of the component variables?

example: Component > Constant Force > Force > X Y Z - "i want to edit Z value/adjustable with script"

so that the Z value can be changed in the game..

Assign Vector3 to force, for example, 10 to z direction like:

constantForce.force = Vector3(0,0,10);

the keyword forward denotes the z direction, so you can use in the RHS

Vector3.forward * 10;

Is this what you're looking for:

public int myVariableThatCanBeEditedInTheInspector;

?

[Nm; I think I misunderstood the question.]