Is there a way I can adjust the player collision volume? I didn’t see any collider on the First Person Player Controller anywhere… Did I miss something?
This would be for a crouching action.
Thanks
Is there a way I can adjust the player collision volume? I didn’t see any collider on the First Person Player Controller anywhere… Did I miss something?
This would be for a crouching action.
Thanks
Your collider is the Character Controller component where you can set the radius, height, center, etc
How could I manipulate the Character Controller height upon pressing a Crouch button (like ‘C’)? Since the Character Controller isn’t a script and there isn’t even an option for it in PlayMaker, how would you go about making its height dynamic?
To do that you first get the character controller
controller = gameObject.GetComponent(CharacterController);
then adjust the height
if(Input.GetButton(“C”))
controller.height = crouchHeight;
else
controller.height = startHeight;
Just one thing i don’t know how to fix this but you need your position to change when you go back up or else your player wil fall through
the floor you can Lerp the values to make it smoother Good Luck ![]()