Adjusting several variables, making custom character

The idea is, u can make ur own animal composed of several parts of other animals (cat’s legs, pig’s body, etc), each of these body parts give the final animal certain restrictions and certain abilities.
Jump higher, float in mid-air, dig a tunnel, etc etc

It will be in 2D.

I’ve been looking in to the character creator demo that is on the website, but am looking for some hints/tips on how to do this.

Questions:
-Selection screen, where u make the actual animal, is this going to have to be made in flash (if we want it drag and drop) or should I just keep it with the character creator and adjust that to my needs, or take from it what I need
-Is is a good idea to use Lerpz for this, and just adjust him where needed, or do we need a fully custom char?
-What is the easiest way to have his jump height, the grav, his push power, etc adjusted when certain elements are selected
-how exactly should I implement the swimming, to make it look more realistic that he is swimming, for example, make grav really low when he enters the water?

Alot of questions I know, also unsure whether this should be in here or in the GUI section, feel free to move if I’m wrong :slight_smile:

Thanks in advance!

Hi, welcome to the forum!

The selection screen certainly doesn’t have to be done in Flash to get drag and drop. You can do that with Unity.

I don’t think you could easily adapt the Lerpz animations, etc, to work with an animal character unless it is basically humanoid.

Parameters like jump height, strength, etc, would just be variables in your script - you can set these any way you like in response to game events.

There is some code and explanation in this thread about how to implement buoyancy for a swimming character.