I have a simple looping animation of a fish moving its tail back and forth. Is there a way I can subdue the animation so that the tail doesn’t flap as widely when the fish is idle? And I like it to flap to full strength when the fish speeds forward.
Basically, I want to take a looping animation and tell it to play at 10%, 20%, … 100% strength. Is there a dynamic way to do this, without having to create individual animations for each strength level?
Thanks, this one’s had me puzzled for a while.