The picture I’ve attached is a top down view of my player with the Cinemachine Orbital Follow component attached to the Cinemachine Camera which also contains a Rotational Composer. What I am trying to do is adjust the offset of what I think is the Y-Axis pivot point of the Orbital Follow. To be specific, the camera that is moving up and down, it is the point that is located directly above the head of my playerr. I want this to be offset to the front right of my player with the center ring still maintaining it’s position with the player in the middle of the center ring. I can’t seem to adjust just the Y-Axis pivot without the rings moving as well. I’ve tried scripting it and everything seems to be overridden to center the Y-Axis pivot. Is this even possible with the orbital follow camera?