Hey guys! I recently got finished doing a basic integration of AdMob for my most recent game. Looks like it’s working all well and good, however unfortunately it seems to have broken my ability to generate cloud builds.
I have the newest version of the AdMob plugin. I think issue lies in the fact that it’s integration requires some steps to be taken in xcode itself (enabling modules in the projects build settings and then importing some files into the project itself once it’s inside Xcode). Ever since I finished the integration my iOS cloud builds have been failing :_(
Here’s the output I see
[xcode] /BUILD_PATH/darthbator.match.default-ios/temp.3ClchV/Libraries/Plugins/iOS/GADURequest.h:3:1: error: use of ’ @ ’ when modules are disabled
[xcode] /BUILD_PATH/darthbator.match.default-ios/temp.3ClchV/Libraries/Plugins/iOS/GADURequest.h:4:1: error: use of ’ @ ’ when modules are disabled
[xcode] /BUILD_PATH/darthbator.match.default-ios/temp.3ClchV/Libraries/Plugins/iOS/GADURequest.h:29:30: error: unknown type name ‘GADGender’; did you mean ‘GADUGender’?
I’ve been googling around but haven’t come across any useful info yet. Are iOS plugins like this just incompatible with cloud build?