Admob costs $10 a day to run ?

Hi ,me again ,question it says to set up a campain that you set a daily budget (minimum $10) stupid question does this mean I have to spend $10 every day to Admob to get a campain running ??? .Please can anyone answer this as I am confused because this sounds like a lot of layout of cash daily to be spending …

Enter your daily budget (minimum $10). You can control the maximum amount of ad spend per day by setting a campaign daily budget for your ads.
Each day, all ads running in your account are served until the budget you set is depleted, after which your ads are paused until the following day, or until you increase your budget or replenish the funds in your account.

totally lost now and wondering if Admob is any use at all ? ,please can someone who has been using admob give me some pointers .my question is if I am spending $10 a day am I guaranteed to get more than that back ? I really am at a loss why we need to Pay Admob money for campains ? while Im here lol do we have to add all the other sdk’s like Inmobi etc to our games to make money (there is a list of other ad’s do we have to sign into each one of their sites individually and get user ID’s etc ? Sorry for all the questions but I am truly lost with all this lol ,My game has 46,000 downloads and I have earnt £9 so far lol so I guess something im doing is wrong ;p … So Any Admob Experts ??

Yes, you will pay what you consume, you limit a $10 for each day, if you let it on for a month, is $300.

Search for something like “ads cost of user acquisition”. Fro example this 1.

*“Users Cost More Than They Are Worth”

“SuperData estimates that the cost per install was $2.73 for mobile games, compared to an average revenue per user (ARPU) of just $1.96. For the holiday season, SuperData estimated that the CPI would be more than double the ARPU.”*

If you want to get in without waste your money, it is better that you research a lot. You still will lose a lot of money but you will know why :stuck_out_tongue: