ADmob Hide banner,Destroy banner

Hello
i have tested a bit admob banners and stuff but i have problem hide banner when open new scene.
my code should work but i don’t know why it’s not working.and Destroy don’t work neither.

My Code

using UnityEngine;
using System.Collections;
using GoogleMobileAds.Api;

public class ssse : MonoBehaviour {
	private BannerView bannerView;
	// Use this for initialization
	
	void Start () {
		RequestBanner();
	}
	
	// Update is called once per frame
	void Update () {
	}

	void OnMouseDown(){
		bannerView.Hide ();
		Application.LoadLevel("nd");
	}

	private void RequestBanner()
	{
		#if UNITY_ANDROID
		string adUnitId = "ca-app-pub-6170044225030786/6179417552";
		#elif UNITY_IPHONE
		string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
		#else
		string adUnitId = "unexpected_platform";
		#endif
		
		// Create a 320x50 banner at the top of the screen.
		BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);
		// Create an empty ad request.
		AdRequest request = new AdRequest.Builder().Build();
		// Load the banner with the request.
		bannerView.LoadAd(request);
	}
}

but bannerView.Hide(); work when i add it under RequestBanner.

Hey, I had this problem and I fixed it.
I’m not sure if it’s correct, but it works.
It looks like the banner isn’t actually destroyed when you load another scene.

I created a script that Requests and shows the banner on Start() and destroys it OnDisable()

The RequestBanner method is the one found on the documentation BUT it also shows it after requesting it, as I’m not actually hiding it but destroying it.

bannerView.Show();

And this is the script:

void Start ()
{
       print("SHOW BANNER");
       AdsManager.Instance.RequestBanner();
}
    
private void OnDisable()
{
	print("DESTROY BANNER");
	AdsManager.Instance.bannerView.Destroy();
}

Hope this helps someone.

Happy development!