Hello
i have tested a bit admob banners and stuff but i have problem hide banner when open new scene.
my code should work but i don’t know why it’s not working.and Destroy don’t work neither.
My Code
using UnityEngine;
using System.Collections;
using GoogleMobileAds.Api;
public class ssse : MonoBehaviour {
private BannerView bannerView;
// Use this for initialization
void Start () {
RequestBanner();
}
// Update is called once per frame
void Update () {
}
void OnMouseDown(){
bannerView.Hide ();
Application.LoadLevel("nd");
}
private void RequestBanner()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-6170044225030786/6179417552";
#elif UNITY_IPHONE
string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
#else
string adUnitId = "unexpected_platform";
#endif
// Create a 320x50 banner at the top of the screen.
BannerView bannerView = new BannerView(adUnitId, AdSize.SmartBanner, AdPosition.Top);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the banner with the request.
bannerView.LoadAd(request);
}
}
but bannerView.Hide(); work when i add it under RequestBanner.