I am trying to integrate Admob, Inmobi, and Chartboost into my game. I am using Admob for ads, Inmobi for analytics and the app gallery feature, and Chartboost for in app purchases. Are there any tutorials out there to show how to integrate these services? Also I have seen that Chartboost’s IAP service is more for in game stores… is there a better plugin to use for in app purchases? Thank you in advance!
Haven’t used Chartboost IAP service, but it looks really cool. We currently use Prime31 StoreKit plugin. I have a log of code written for it already and it works well.
What platform are you publishing on? My favorite ad plugins are HeyZap and Playhaven, because they pay more than the rest we’ve tried. Haven’t tried Admob, but the eCPM’s people are reporting are far under what we made with the two I mentioned. We’ve only used them on iOS and Android though.
Thanks for the reply… I want to publish on iOS android and windows
Is there a free way to do in app purchases? I am 13 years old and do not think that I can spend $70 on the prime 31 store kit plugin. Looking at ad services I am probably going to go with HeyZap and Admob. I really like Inmobi’s app gallery feature, but still have not found good documentation for integrating it into a unity game. Anyone know any tutorials out there for that?
Alright for IAPs I found soomla which looks pretty good… still looking for Inmobi’s app gallery integration.
Regarding free in app purchase plugins, I recommend trying OpenIAB (Releases · onepf/OpenIAB · GitHub) if you’re good in programming. It doesn’t work on windows phones yet, but they are actively developing it further. You would still have to pay the fee to Google, Apple (and Microsoft) to use their app store though.
Jerotas can you help me integrate HeyZap into my project? I initialize like this:
HeyzapAds.start(HeyzapAds.FLAG_NO_OPTIONS);
HZInterstitialAd.show("");
I get an error though saying: EntryPointNotFoundException: hz_ads_start_app
I think you should contact HeyZap support. They are good, show them your code.
Any suggestions specifically for Windows Phone? None of the commonly recommended ad platforms seem to support Windows.
The only option I’ve found so far is finding/writing a plugin for the Microsoft Ad SDK.
Hey Pokobros
Sohan from the InMobi team here.
Thanks for checking out InMobi analytics! We have some resources on our Vimeo channels that you can check out.
Here is a product overview that shows all the cool features we have: https://vimeo.com/87310718
And here’s a silent screencast of what you can do with the dashboard: https://vimeo.com/87076641
Do let me know if you have any more questions
Hello Sohan! Is there a way to integrate inmobis app galleries into a unity project??
Hey pokobros.
Great question! You can use AppGalleries in a web view within your Unity Game. I’ve come across unity-webview and also UniWebView as plugins that you can use to get a webView within your app.
Btw whats the name of the game? is it out on the store yet? Would love to check it out
hai, Sohan…
i used InMobi_Unity_Android_Plugin_4.0
but when i called InMobiAndroid.initialize(appid);
my app force close…
what’s going wrong?
can u help me?
Hey gonjes
I’m not sure why its crashing. The appid is the same as the Property ID which you can get once you login to your account. Can you tell me what error logs you are seeing ?
For IAP? I recommend Stan’s Toolkits or Prime31’s. For ads, I’m currently fond of HeyZap, though I’ve also used Revmob and others, and mostly now stick with vendors that provide Unity API’s directly. Integrating them generally takes an hour or two.
Gigi
I think chartboost is pretty good. I made $21 one day on an app that hardly has any users.
thanks for your fast reply, Sohan…
it works now.
First, yesterday my id at inmobi hasn’t approved yet
Second, after it approved i test it on my app but it still force close then i test it on my other app and it works.
I think it crash with another plugin but i still checking on it…
Hey Gonjes
Did you get it to work finally? apologies for the late reply, I only just saw this thread.