hi want to implement admob, i follow the examples,the is very simple and . In the log of the unity editor is showing dummy ad, but in the device not apear.
I see a lot of people ask the same and noone respond . This is the last for publish my app and cant do because of this.
The code is attached to my camera to test it (i tried wait , not wait, use testdevice, not use test device, etc, etc, etc)
using UnityEngine;
using System.Collections;
using GoogleMobileAds.Api;
using UnityEngine.SocialPlatforms;
using GooglePlayGames;
using GooglePlayGames.BasicApi;
public class ControladorMenu : MonoBehaviour {
private BannerView banner;
// Use this for initialization
void Start()
{
RequestBanner();
Process();
banner.Show();
}
// Update is called once per frame
void Update () {
if (Input.GetKeyDown (KeyCode.Escape))
Application.Quit ();
}
private void RequestBanner()
{
string adUnitId = "ca-app-pub-xxxxxxxxxxxxxxxxx/xxxxxxxxx";
// Initialize an InterstitialAd.
this.banner = new BannerView(adUnitId, AdSize.Banner, AdPosition.Center);
// Create an empty ad request.
AdRequest request = new AdRequest.Builder()
.AddTestDevice(AdRequest.TestDeviceSimulator) // Simulator.
.AddTestDevice(SystemInfo.deviceUniqueIdentifier) // My test device.
.Build();
banner.LoadAd(request);
}
IEnumerator Process()
{
//Wait 1 second
yield return StartCoroutine(Wait(5.0f));
//Do process stuff
}
IEnumerator Wait(float seconds)
{
yield return new WaitForSeconds(seconds);
}
Sorry, but i find response to all problems but this code is so simple that make me crazy.
Thank you in advance.