Admob Plugin Unity IOS

I have been trying to implement admob ads into my unity iphone game, but I have had no success. I have found various plugins that work ,but they all cost money. I have looked up tutorials and they just leave me with some gui buttons on the screen that don’t work.
Does anyone know an easy way to put admob ads into an iphone game for free, without those annoying gui buttons???

Hi,
i think you are using the old admob plugin. Admob has recently changed all the system for displaying ads and there is a new plugin which is only supported. Check out the Neat Plugin for Admob. It works incredible and has documentation which is very easy to implement. i hope this answers your question.

Regards.

hey …

you can use this plugin.

https://github.com/googleads/googleads-mobile-plugins/tree/master/unity

This plugin works for me…

Thank you.

If you still face any problem implementing admob in iOS I’ve written the blog as same thing happen with me and it really did frustrate me a lot.

Six step for implementing admob in Ios

Maybe this document can help you

https://github.com/unity-plugins/Unity-Admob/wiki/Admob-Unity-Plugin-Document

Admob Unity Plugin

Admob Unity Plugin provides a way to integrate admob ads in Unity3D Game and u3d app. You can use it for Unity iOS and Android App with the same c# or js code.

Admob Unity3d Plugin Readme Contents

Admob Unity Plugin Description
Unity Admob Plugin Features
Downloads Admob Unity Plugin
Installation Admob Unity
Unity Plugin Wiki and Documentation
Quick Start
Unity Admob Demo Usage
Important Tips
Screenshots
License
Admob Unity Plugin Description

The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables Unity mobile app developers to maximize their monetization in native mobile apps.

This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.

Unity Admob Plugin Features

Platforms supported in one plugin :

Android, via SDK v7.8 (part of Google Play service platform)
iOS, via SDK v7.6.0
Support all native events
AdRequest targeting methods,such as children target,test mode
Not need change Android package name
Very simple API
Ad Types:

Banner(All Banner Type and Custom banner sizes)
Interstitial (text, picture, video)
Rewarded Video
Native Express Banner
Downloads Admob Unity Plugin

AdmobPluginRes/GoogleMobileAds.framework and admob_unity_plugin.unitypackage is reqired
Download those files from Admob Unity3d Plugin Project Home https://github.com/unity-plugins/Unity-Admob
or Download all the Unity admob plugin project https://github.com/unity-plugins/Unity-Admob/archive/master.zip

Installation Admob Unity

Open your project in the Unity editor.
Navigate to Assets → Import Package → Custom Package.
Select the AdmobUnityPlugin.unitypackage file.
Import all of the files for the plugins by selecting Import. Make sure to check for any conflicts with files.
Unity Plugin Wiki and Documentation

Document
API
Tutorial
Quick Start

1.Init Admob Unity Plugin

Create A C# script ,drag the script to a object on scene , add the follow code in the script file

using admob;
Admob.Instance().initAdmob("admob banner id", "admob interstitial id");//admob id with format ca-app-pub-279xxxxxxxx/xxxxxxxx

2.Add Admob Banner in Unity App

Here is the minimal code needed to show admob banner.

Admob.Instance().showBannerRelative(AdSize.Banner, AdPosition.BOTTOM_CENTER, 0);

The AdPosition class specifies where to place the banner. AdSize specifies witch size banner to show

3.Remove Banner

By default, banners are visible. To temporarily hide a banner, call:

Admob.Instance().removeBanner();

4.How to integrate Interstitial into Unity 3d app?

Here is the minimal code to create an interstitial.

Admob.Instance().loadInterstitial(); 

Unlike banners, interstitials need to be explicitly shown. At an appropriate stopping point in your app, check that the interstitail is ready before showing it:

if (Admob.Instance().isInterstitialReady()) {
  Admob.Instance().showInterstitial();
}

5.Custom Admob Banner Ad Sizes

In addition to constants on AdSize, you can also create a custom size:

//Create a 250x250 banner.
AdSize adSize = new AdSize(250, 250);
Admob.Instance().showBannerAbsolute(adSize,0,30);

6.Admob test Ads and children app

If you want to test the ads or the your app with children target,you can set with admob unity plugin easy

Admob.Instance().setTesting(true);
Admob.Instance().setForChildren(true);
string[] keywords = { "game","crash","male game"};
 Admob.Instance().setKeywords(keywords);

7.Ad Events

Both Banner and Interstitial contain the same ad events that you can register for. Here we’ll demonstrate setting ad events on a interstitial,and show interstitial when load success:

Admob.Instance().interstitialEventHandler += onInterstitialEvent;
void onInterstitialEvent(string eventName, string msg)
{
    Debug.Log("handler onAdmobEvent---" + eventName + "   " + msg);
    if (eventName == AdmobEvent.onAdLoaded)
    {
        Admob.Instance().showInterstitial();
    }
}

You only need to register for the events you care about.

8.How to integrate Admob Rewarded Video to Unity3d app?

Here is the minimal code to create an admob video.

Admob.Instance().loadRewardedVideo("ca-app-pub-312xxxxxxxxxxxx/xxxxxxxx"); 

Simular with interstitial,video need to be explicitly shown at an appropriate stopping point in your app, check that the video is ready before showing it:

if (Admob.Instance().isRewardedVideoReady()) {
  Admob.Instance().showRewardedVideo();
}

9.Show Admob Native Express Ad in IOS and Android App

Here is the minimal code needed to show admob banner.

Admob.Instance().showNativeBannerRelative(new AdSize(360,100), AdPosition.BOTTOM_CENTER, 0,"ca-app-pub-3940256099942544/2562852117");

Unity Admob Demo Usage

import AdmobUnityPlugin.unitypackage to your Unity project
copy admobdemo.cs from AdmobPluginRes to your unity project/assets dic
attach admobdemo.cs to the main camera
edit admob id in admobdemo.cs
build and run this in your device
Important Tips

Add GoogleMobileAds.framework. to Xcode Project
Add the following framework to Xcode project
AdSupport.framework,EventKit.framework,EventKitUI.framework,CoreTelephony.framework,StoreKit.framework,MessageUI.framework
Attach admob to Object on scene,init admob before call admob fun