We have been very happy with AdMob on Android - just grab Prime31’s admob plugin and you’ll be up and running in an hour.
Why not make another version of your app as an ad supported free one and see which one makes more money for you. Based on our experience, our ad supported versions have made more than the paid ones.
Android is an open source os that’s fairly easy to program for. In that sense, many people don’t pay for stuff because there is almost always a free version, or something similar enough that’s free they don’t care to pay for the other one. As suggested above, make two versions, the ad supported/free one and a pay for one without the ads.
I know my say doesn’t matter much, but I’m one of those people with the only download free idea. Most mobile games aren’t very pretty, and tend not to keep my attention, so I don’t want to have to pay for them, but I don’t mind an ad popping up here or there to make it free.
All that said, I obviously haven’t released an android game on market (I don’t have a license, so I can’t have), but I have been watching things here and there. It seems paid apps only sell on apple devices, mainly because the people that buy apple tend to not mind paying extra for absolutely positively no reason what so ever… except for status symbols. (“I’m better because I use a mac/iphone/ipod/ipad”)
Not all people that use apple stuff are that way, but the majority are. Even the company apple is that elitist (This is a for certain. XD They tried to copywrite touchscreens in 2009 for pete’s sake).
Wow. Better change the attitude, because you’re basically accusing a lot of people, myself included, of being shallow and pathetic. I’m not sure you are worth me feeling insulted though.
There is a lot of fanboy-ism on both sides of the fence. It was stated kind of bluntly by Caliber Mengst, but I think there is a valid point in there somewhere. The fact of the matter is that there is (or at least was) a larger percentage of iOS users spend money in the store compared to Android users.
One could summerize this as
“Android users are cheapskate pirating parasites”
Conversely:
“Apple customers don’t understand the value of money.”
Wrapping it up in hyperbole in this way just makes people get defensive and is a distraction.
My understanding of the current state of the market is (no citiations, no references, this is just my opinion):
There is more money in iOS market place but it is heavily saturated at the top end with the “big players”. New developers will find it easier to get a piece of the Android pie, but the pie is smaller. There is more piracy on the Android market, so releasing a free version with ads is usually a good idea to curb that. I also think that over time these differences are becoming less pronounced.
In my case I go with whatever makes business. If it was android, I’d prioritise android. If it is iOS then I prioritise iOS. I don’t use either device personally nor care. So no, not everyone has fanboyism.
The way I see it, apple has built a solid place I can do business in and android clearly hasn’t.
I did not mean to imply that you were a fanboy, I was merely pointing out that there is a lot of people on both sides which are militantly loyal, both consumers and developers. I did so to put aside loyalties and analyse the situation in a more objective manner.
I am interested in your comment that Android is not a place you can do business, could you go into more detail as to why that is?