Hi everyone
I am considering exporting a forest asset created in Unity to 3ds Max for editing. For regular models such as buildings, I can simply export them as FBX. However, I am unsure how to export terrain and trees created using the Terrain system. While I know that the terrain alone can be exported as OBJ or FBX, how can I export the trees placed with Paint Trees to another DCC tool while keeping their positions intact? What would be the correct way to export them as FBX?