Adout terrain export

Hi everyone

I am considering exporting a forest asset created in Unity to 3ds Max for editing. For regular models such as buildings, I can simply export them as FBX. However, I am unsure how to export terrain and trees created using the Terrain system. While I know that the terrain alone can be exported as OBJ or FBX, how can I export the trees placed with Paint Trees to another DCC tool while keeping their positions intact? What would be the correct way to export them as FBX?

You could use a tool like this: Terrain To OBJ | Terrain | Unity Asset Store

And then export the resulting obj as a binary FBX. The same publisher has a more expensive version that does trees.

Also, using mesh terrains can result in huge performance improvement within Unity if import it back after you do your edits.