Hi, I am so hyped to try Adressables( I has been skipping asset bundle for so long now), but I am not sure if it will give me any advantage at all for my App. It is a medium size open world where you explore a real world location, I am using Unity terrain, speedtree, crest ocean… everything fairly good optimized by default. There is cannons involved that fire projectiles, and that’s mostly the unique instantiation I have , a couple particle effects, the rest is all loaded on start. ( pc build target). Due to the fact Everything is there from the very beggining I wonder if I will see any kind of improvement at all or will I waste my time migrating my code to Adressable?.
Maybe focusing on a good bind culling could be a better idea? Camera far plane is way high, sometimes it gets the flickering meshes artifact popping up also.
Thanks in advance!
If you’re loading everything at startup anyway, moving to addressables won’t help. It will actually probably make it worse. Assetbundles and Addressables are meant for lazy-loading/dynamically loading content (and some say for DLC, but that’s less relevant imo).
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Ty!!! That was my though.