Adrresables Objects corrupted by player saves ?

Hi everyone,

I hope everyone is fine in this (almost) post-covid era.
So our team have released a game on Android and we use Adressables objects and Unity Cloud delivery Content to makes the player download assets from a server.

  • Our APK contains code and huds assets
  • Our UCCD buckets contains games database (JSon files) and texture and audio etc.

we ahev updated the game this sunday and we have a big problem.

Everything work fine if a player make a new installation and play the game.
But if a player try to use some old saves from previous game version, some Adressable objects are always corrupted (unless we download them twice manually in a script).

And the game crashes and the console print “The file ‘none’ is corrupted replace and relaunch Unity”

How is it even possible ? When we change the save files with another one, the corruption stop.

Do you have any ideas on how we can fix it please ?

I’ll flag with the team for some guidance.

Hi @tchindadesire which Unity and Addressables versions did your team upgrade from, and what versions are they using now? Can you provide the crash log files?

I would recommend submitting a bug report with a sample project, if possible. That may be the easiest way for us to determine the cause of the crash.