Hi everyone,
I hope everyone is fine in this (almost) post-covid era.
So our team have released a game on Android and we use Adressables objects and Unity Cloud delivery Content to makes the player download assets from a server.
- Our APK contains code and huds assets
- Our UCCD buckets contains games database (JSon files) and texture and audio etc.
we ahev updated the game this sunday and we have a big problem.
Everything work fine if a player make a new installation and play the game.
But if a player try to use some old saves from previous game version, some Adressable objects are always corrupted (unless we download them twice manually in a script).
And the game crashes and the console print “The file ‘none’ is corrupted replace and relaunch Unity”
How is it even possible ? When we change the save files with another one, the corruption stop.
Do you have any ideas on how we can fix it please ?