So I compiled and built my unity game successfully, it’s also published live on the Android Play Store now, so UnityAds is configured correctly with the right “game package” and info.
However, there’s no actual Ad that pops up when it should. It shows fine (I think) within the Unity Editor, it also shows up on the mobile device when I have this line,
Advertisement.Initialize (“11111”, true);
“true” is used for “testing” and not a live environment. The ad placeholder shows up fine in both the Unity Editor and my mobile device, but then when I change that value back to “false” (which is the default for a live environment right?), it only shows the ad placeholder fine in the Unity Editor, but compiled and pushed live, it doesn’t show at all…
I need help figuring out why this is happening.
Thanks in advance.
So right now, picture ads are still in beta. And at the moment there aren’t any picture ad campaigns available. Video ads are your only available option for the time being. Our current focus is server side optimizations, which needs to be done in order to handle the increased volume of campaigns anyway. Optimizations are expected to continue through the first of the new year.