Advanced anti-aliasing - dynamic objects

I’m creating some high quality 2-4k renders so image quality is paramount. I’ve been satisfied using SMAA for anti-aliasing but it only seems to work on non-moving static game objects. In the attached image the circled red area is enlarged to illustrate my problem. Is anyone aware of a way to make anti-aliasing (removing the jaggies) work with moving objects in your scene?

2251982--150501--dynamic_antialias_issue.jpg

AFAIK SMAA does NOT differenciate between static & not static objects, try playing with it’s settings especially how the mask is calculated (color key vs. depth)

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Hmmm, ok good to know. Thought I tried most options in SMAA but will continue tweaking