So what is it?
Its a game starter kit based on breakout and, as the name implies, its not just your average Breakout clone. Its packed with: special effects, particle effects, sound effects and power ups. You can easily create your own power ups by inheriting from a base class.
It is fully documented in a write up and all C# scripts are very well commented. This makes it also very accessible to beginners or users who want to switch to C# with a head start.
The game is multi-platform and works on Windows, Mac, iOS and Android.
I’ve just submitted the first update! It contains a new power up: bullettime.
Its exactly what you would expect, when you collect the power up the game will slow down (including the sounds music!) and after some time it will speed up again. Ofcourse there are lots of variables to tweak with like the duration, slow down time curve and speed up time curve.
I’ll post back when it is approved. Till then, either watch the update on Youtube or try the WebPlayer
The update has been approved! So everybody who still has v1.0 can now update to v1.1 to receive the new bullet time powerup. It turned out to work pretty well I’ll have to say
Quick link to the update: Unity Asset Store - The Best Assets for Game Making
Also, Advanced Breakout Kit has received its first review and its a smashing 5 star!
For feedback or requests, email me of just post here and I’ll get back to you.
Advanced Breakout Kit has just been updated to version 1.2.
The player now has control over in which direction the ball shoots at the beginning of the game. Just click/tap at where the ball should go and watch it shoot in that direction.
You can find the updated version in the AssetStore
Hello guys!! i´m a new user from Unity, but im studying “Programming of digital games” on college . I´m Learning The basic concepts to learn, so during my classes i will have to create a basic Breakout game,but i want to make the best possible, not too difficult or too Basic. So if you have any stuff that can help me i will be so thankful !!Thank you Very Much!!
ps: I´m using c#