Hello, Unity Community!
I’d like to present you our game optimization solution.
The main idea of Advanced Culling System is hiding objects that is non-visible by the camera. For example, these objects may be overlapped by one large object or by another small objects.
Below you can see videos demonstrating how the usage of Advanced Culling System affect performance and how this tool works. For example, the comparison of Occlusion Culling and Advanced Culling System.
Advanced Culling System is already available for purchase in Asset Store at the link Advanced Culling System | Utilities Tools | Unity Asset Store
You can also get free access just by writing to me and answering some questions
Attention! The number of vouchers is limited!