Advanced Culling System FREE

Hello, Unity Community!
I’d like to present you our game optimization solution.

The main idea of Advanced Culling System is hiding objects that is non-visible by the camera. For example, these objects may be overlapped by one large object or by another small objects.

Below you can see videos demonstrating how the usage of Advanced Culling System affect performance and how this tool works. For example, the comparison of Occlusion Culling and Advanced Culling System.

Advanced Culling System is already available for purchase in Asset Store at the link Advanced Culling System | Utilities Tools | Unity Asset Store
You can also get free access just by writing to me and answering some questions :slight_smile:
Attention! The number of vouchers is limited!

1 Like

Hi! Will there be support for unity version 2018.3.6? I want to get a voucher. How many free vounchers we have?

didn’t know you had a thread, great work on this asset!

Would love to try it out, best wishes for the new year!

Looks nice, I’d be happy to try it out if you have more vouchers. Does dynamic occlusion work with Unity Terrains?

This looks very interesting! My project is a large open world game, and I’ve been looking for alternative culling systems.

Hello! Great work, congrats. Mind if I ask a few questions:

  • How and where is occlusion data stored?
  • Can it be baked partially for large open world (already in chunk prefabs)?
  • Can data be loaded by chunks, or does the system manage partial data load?
  • How does it compare to Unity’s Umbra in storage and runtime memory?

Thank you!

Hi! I’d love giving it a try!

Hello!! I make dynamic drives the generated level and if I wanted to try your decision :slight_smile:

I was happy to try your asset.

well i would like to try this, is it still available?

Can you bake occlusion for multiple scenes loaded additive?

I’d like to have it.

me too please!