Advanced Footstep System is now available

Right here: Advanced Footstep System

This goes well beyond what Unity just added to the CharacterController. The default prefab does the same, but you have MUCH more control over which clips play and under what circumstances. The main thing is they can depend on the texture over which the character is moving.

Check out my other assets at QLC on the Asset Store and other works at QLC Home Page

would this work with the Oculus Rift player Prefab, or is it a full replacement?

Good question! Yes, just drop the footstep prefab onto the OVR player prefab that’s in your scene, and follow the directions from there.

That worked, thanks. Using default steps for now, will dive into the textures soon. Nice tools, thanks!

What does this use? raycast?
Collision?
I am planning to get this for mobile, does it take any performance?

It does raycast a short distance to find whatever ‘ground’ the walker is upon.