Important - The java version currently is broken and not working causing unity to crash. I’m am working to resolve this issue. However the C# version is still working great
. I’ll keep you all posted.
UPDATE!! I have converted version 2 back to java for those who would rather have it in java as opposed to C#. If you would like the java scripts instead of the C# scripts then visit my store on my website and purchase the one you want then pm me with your email and I’ll send you the converted java scripts. Also key note, I will be charging an extra $5 after the 11th of November for the converted scripts so until then its free.
Update Video 6
Update Video 5
UPDATE!!! Video 4 is now on my youtube channel Link to video here Sorry for the delay.
Update!!! Video three on the progress of my Inventory system version 2 is up click the link Here
Version 2.0 SNEAK PEEK!!! HERE!!!
Version 2 Features update video here
Version 2 New Features from version 1.x series :
-Coded in C#
-Ability to move items around your inventory(you can toggle this on and off)
-You can move the menu titles and windows around to where you want
-When you drop items you can choose to drop all or a set amount(also toggle-able on and off)
-Equipment system is re-written and has more equipment options
-You can toggle the ability to drag windows on and off(100%)
-etc(For more info check my channel on youtube)
This is an advanced inventory system that can be immediately imported into your game and function. Features are as follows :
-Inventorys can be resized by changing two values so no need to change code to make a smaller or bigger inventory.
-Lootable Items
-Stackable Items.
-Storage Chests
-Item Equipping/Consuming.
-A tab system for better organization (There are 3 tabs : Player Stats, Inventory, and equipment).
-A health bar for testing Item consumption.
-“i” opens and closes inventorys and “e” is for opening chests and using the crafting table.
-Game locks the cursor and hides it when menus are closed “TAB” key will lock or unlock the cursor (debug feature).
-Items must be within a certain distance before you can pick them up.
-Inventory window can now be dragged and stays within the screen.
-Crafting system
-If you want smaller icons in your inventory just change one variable no code editing requierd.
-Dragable inventory window
-Fully Customizable crafting system
-Money System
-Merchants
Known bugs
-mouse doesn’t always center itself when you press test play. So a quick fix is to unlock then lock the cursor using the TAB key
If you notice any bugs or glitches with the code or something please post a comment or PM me letting me know what the issue is.
Link to donate : Donate
Wow thanks! I can’t donate, as i am also in need of money, but if you check out my Medieval Houses model collection you could have some of those if you want 
I saw those ^^ very good job on your part. I may have a use for them.
This is some really cool stuff. Will test it on iOS these days and report back. Looks like it could be really useful for someone that needs an inv. system.
i only have windows so yea please test and let me know 
as soon as i get a paypall set up with cash on it for sure ill donate well if i use it im pretty sure i will though and thanks for this man
Very Very cool! but i cant figure out how to craft an item.
also when checking the code i couldnt find a recipie.
Cant wait to see future updates
when they arrive i’ll be sure to donate!
Mk well if you look under the workbench object in the scene you’ll see an array there called “Item Recipie List” its value is zero change to to how ever many recipes you want that crafting box to hold. For now just make it one until I finish making the crafting system fully editable you can only use four items for a recipe ItemA, ItemB and so on. Now if you want a slot to be blank leave both the Item(Letter) blank and its corresponding amount blank. After that choose an item prefab for the “Item Crafted” variable and your done your first recipe is completed that simple :). The workbench will check to see if you have the items in order and there amounts in order and if so it shows the item that can be made. Hope this helps.
Great! that did the trick 
nice im keeping my eye on this for later updates as im in need of this sort of system since old one let me down and is there any way to save the inventorys (for online games)
well the items inside the inventory’s are prefabs I’m sure if you saved the prefabs name and stats into an xml file or something it could be possible.
UPDATE!!!
I got the crafting system full customizable. I’m just fixing up a small hiccup where its having an issue scanning the items in its inventory. If all goes well I should have a new release of the system in either a few hours or maybe tomorrow when I wake up lol. I also got some commenting done for you all.
Thanks again for your support.
Okay heres the new version http://www.mediafire.com/?bh3nvbkhb5hzhhn There is still a weird glitch with the crafting but it does work and you can fully customize it now
. I also commented the crafting script more. Enjoy!!!
Great to see an update so quickly 
but when i import the package, the workbench script isnt working. (script missing) when i re-assign it, i cant open it.
any idea?
yea i noticed that when i re-opend the file lol i deleted the wrong scene just drag the inventory sorry not the inventory the craftingSystem script from the folder inside the plugins folder into the work bench and all is good
you need to erase all the old package files i think then re-import if it still doesn’t work i’ll re-post the file