I wanted to understand what does it mean by “faster” when using the advanced mesh api instead of the basic one Unity - Scripting API: Mesh
There is also an “advanced” set of methods, which allow you to directly write to the mesh data with control over whether any checks or validation should be performed. These methods are intended for advanced use cases which require maximum performance. They are faster, but allow you to skip the checks on the data you supply. If you use these methods you must make sure that you are not supplying invalid data, because Unity will not check for you.
Lets say i have n number of triangles, assuming u are doing things correctly in both, will it take less time to draw them every frame by using the Advanced Mesh Api?