A highly configurable , AAA quality and easy to use night vision effect .
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Desktop, mobile, WebGL and VR.
More than forty configuration parameters.
Automatic light management.
Unity 2019 or higher (URP / HDRP support soon).
Online documentation , support and free updates .
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Looks really nice. As soon as HDRP is supported, then it’s an instant buy for me.
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Zarkow
September 4, 2020, 9:49pm
3
Nice solution to nightvision, like the fine-tuned ability to control things - so it is now my solution for a project.
Any chance for Inverted output also? (i.e. .r = 255-.r, .g= 255-.g, .b = 255 -.b)
Zarkow:
Nice solution to nightvision, like the fine-tuned ability to control things - so it is now my solution for a project.
Any chance for Inverted output also? (i.e. .r = 255-.r, .g= 255-.g, .b = 255 -.b)
Hi, Zarkow, thanks for using my asset. Sure, I’ll add controls to invert the color in the next update.
Regards.
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Zarkow
September 5, 2020, 11:07am
5
Btw, I installed Unity 2020 while normally using 2018, as your asset noted 2019 plus, so I am not sure what works in 2019, but lightmanagement isn’t working well in 2020 – the automatic grabbing and handling all lights in the scene isn’t working as intended, as they remain turned on.
I adjusted “allLights_.enable = false;” to “allLights*.gameObject.SetActive(false);” and the same code-change for setting the lights back to true on turning nightvision off. It’s not optimal, but works for me as I don’t double-stack lights with other scripts.*_
Zarkow:
Btw, I installed Unity 2020 while normally using 2018, as your asset noted 2019 plus, so I am not sure what works in 2019, but lightmanagement isn’t working well in 2020 – the automatic grabbing and handling all lights in the scene isn’t working as intended, as they remain turned on.
I adjusted “allLights_.enable = false;” to “allLights*.gameObject.SetActive(false);” and the same code-change for setting the lights back to true on turning nightvision off. It’s not optimal, but works for me as I don’t double-stack lights with other scripts.*_
I’m going to test it right now and fix it. Thanks for the info!
By the way, I have added the option to invert the gradient that you asked me to:
Regards.
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Zarkow
September 5, 2020, 7:22pm
7
Looking great - I am looking forward to testing it.
That looks great, can’t wait for the HDRP version.
Version 2.2 now available in the store :
Added control to invert the color gradient.
Automatic light management fixed.
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Got the performnace issue for mobile dev(android). After applying Night Vision Camera with my customized options, mobile screen not playing smoothly. Without Night Vision camera play is very smooth. Any idea how to resolve this?\
Hi rajaramesh, to improve performance, you can adjust the ‘Quality ’ parameters. Check the documentation for the available options.
If it doesn’t solve the problem, please email me.
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I’m starting to think I’m stupid. I am a hobbyist game dev, and assets save my life. I am using Neo FPS right now, and trying to implement this. I have added the Advanced Night Vision component to my camera, but not sure how to bind turn on/off to a key :S Sorry if this is a super noob question.
NatureRunes:
I’m starting to think I’m stupid. I am a hobbyist game dev, and assets save my life. I am using Neo FPS right now, and trying to implement this. I have added the Advanced Night Vision component to my camera, but not sure how to bind turn on/off to a key :S Sorry if this is a super noob question.
Do not worry NatureRunes, send me to my email (hello at nephasto dot com) any questions you have
Regards.
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Hi, any news regarding the HDRP support?
URP continues without official support for custom post-processes and there is no news of any common minimum API between URP and HDRP
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Anyone used this asset in a VR (Unity XR/SteamVR) application?
Hi Robbert, several users are using it with Oculus VR.
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Version 2.4.0 now available in the store :
Added ‘IgnoreNightVisionLight’ for a camera to ignore the light created (thanks to MaBoy).
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I’m not seeing this within the Unity store anymore, or any of the other assets from you. Are they still available for purchase?