Advanced properties of Handheld.Vibrate?

I recently added vibration functionality in my game, but noticed that the vibration was very “rough”. I would like to change this to a more “scaling” vibration, maybe even being able to control vibration via curves or something similar.

Does anybody know how to do this / whether it is possible?

Thanks in advance

  • Juicy

There aren’t any adjustments for Handheld.Vibrate.
http://forum.unity3d.com/threads/197355-Why-doesn-t-Unity-support-vibration-well