Hello there everyone,
I’m still deciding which solution would be the best bet in order to develop my game: the choice is between Unity and UDK that right now allows you to build a complete game from A to Z.
The main problem for me is the limitation that I have, since I’m developing all by myself and the “game” ( more like a tech-demo with some small gameplay, 2 hours long kinda ) would be my portfolio basically.
Well, the problem is not graphic related, since on both of those engines you could achieve pretty awesome results, even if I prefer UDK when it comes to beauty power, but its gameplay related.
So I’ve subscribed to digitaltutors to get some training, especially regarding coding since I’m a 3D designer, and I I’m learning quite a lot actually, but of course I need something specific for what I have in mind.
The gameplay will be very similar “The Walking Dead” game released by Telltalegames, which is simply explained by saying that is a point-and-click adventure with quicktime events.
Well, what I need to understand ( if is doable ) is
- How to get the moving camera that follows along a path the player while walking
- Have the mouse indipendet from the camera that will interact with the objects in the scene while you move with WASD
- Setup quicktime events…regarding that I did some research and I found nothing! in UDK I managed to create one via trigger and kismet, but in Unity I have no idea what to do…
- Create dialogues with multiple choices ( Mass Effect like )
I saw that there are lots of tools available in the store, like Playmaker, which helps coding visually, and lots of useful tools, but regarding my need as described above, something like Playmaker would be enough to create gameplay elements like I described?
Any advice is very welcome
Cheers