And as the GC has showed, there is a bunch of other adventures to come (Ankh3, The Abbey, Tunguska2,…). I yesterday tried the osx-version of Ankh ( http://www.rune-soft.com/deutsch/Projektseiten/ankh/ankh.html ). Beside of some sfx glitches it worked fine on my Mini but what’s beyond me is why the osx version is more expensive than the win version. They’ll port Ankh2 too. I wonder if Double Fine will ever work on an adventure, i mean it’s Tim Schafer.
If someone needs collaboration on an adventure game, tell me! :O)
I already have Sam’n’Max, though due to a hectic summer I haven’t even finished it yet. I’m waiting for the box-full-of-goodies… any day now!
I too would love to see a point’n’click in Unity! Although if you wanna get involved there’s no shortage of projects with other engines like Wintermute.
@benblo
Thanks, i’ll have look at that. Technically i would prefer setting this up in unity or using a prooven tool. If it’s about story and riddle design then i don’t care.
@lallander
Try Jack Keane once it’s out in english as you won’t come closer to Monkey Island these days. It’s not a 9 but a very solid 8. Longer, better riddle design, great voices, not so much reused locations,… as Sam&Max S1.
If enough people want to work on an adventure game, count me in. I think it would be lots of fun. I’m an excellent writer with a CrWr degree and a portfolio of stories and scripts. Adventure games are about as close as you can come to literature in a video game these days!
Okay i could work on project management, story, dialogues, puzzles, coding, abstract texturing and sound design. Problem with adventure games is all the media and the animations. Very time intensive stuff. Or we find a nice style where it doesn’t count in this much whilst it’s still nice to watch and play.
@defmech
Please not another one…rumours said that there was some rock musik beeing involved so hopes grew on a Full Throttle like game but maybe it only was a red herring…
Frankly, there are dozen of amateur point’n’clicks going around, and not many are ever finished. I know because I’ve always been a big fan, and actually started to be interested in the whole amateur/indie scene while discovering all those games.
While I guess Unity could be as cool an engine as any, I think it’s the principle of the genre that makes it difficult for an online team to go through with it. A very serious scenario (it’s so easy to loose interest in the middle of an adventure game), dozen of puzzles, tons of artwork… maybe going 3D would actually reduce the load a bit, but you’d still need one kick-ass animator!
I’m not saying it’s not doable, I just think you’d need a very strong base to avoid dumping the whole thing after a few months… From what I’ve seen of the amateur scene, the best games usually are the humble, short ones. Maybe an episode-based game would be a good way to start.
Yep, that’s the reason i haven’t started one or participated in one already (also didn’t had much time for this by the way). Everything has to be in it’s right place, team, design, goal. I’m not interested in doing some rubbish tryout as this would be a waste of time but i think you can finish a small adventure if all plays in well and you focus.