Advertisement.isShowing works, but ignores when gamer installs an advertised game

continuing gameplay after Advertisement.isShowing==false works great.
but Advertisement.isShowing does not consider when the gamer installs an advertised game.
in this case the appstore is shown,but the game continues in the background.

what about an Advertisement.isBusyWithCustomer ?

greets,
martin.

Tried to repro here with Unity 5.1.3, Asset Store package 1.3.0 and iOS 8.4, but works as expected, i.e. game is still paused when entering App Store and downloaded the advertised product.

Which versions are you testing on, and can you provide a sample project where you can reproduce the issue?

/Rasmus