Trying to understand how to best use rigidbody to set or changing an objects speed.
I see AddForce but appears takes a vector3.
I have defined a speed (float) for my object.
It appears if I want the velocity (vector3) of an object I should do AddForce (vector3).
This appears to mean I must convert my objects speed into a vector based on the objects orientation and then set AddForce.
Is this the way to do it? Ther must be an easier way where I can set the speed (float) I want and let Unity figure out the addforce vector?