Yo!
I’m a beginner with both VR and Unity. I’ve successfully set up an Oculus to work inside Unity.
My problem however is that I’m trying to make the viewpoint of the player move forward slowly while still being able to look around the scene in VR. I can animate a camera succesfully to move, but when VR is enabled it seemingly overwrites the transformation I assigned to the camera, leaving it motionless. Where am I messing up in my thinking and where should I begin looking for answers?
Thanks in advance!