Hi everyone,
For my first game I want to build a sort of asteroids clone, but with asteroids replaced with spaceships. The player controls a ship which can move freely around the play space and enemies are spawn periodically and converge to the player’s position, shooting at it. You can try a first version here.
However, I don’t know how to handle the “world bounds”. At the moment the player stops at the world bounds, which looks weird. Having the camera follow the player around but I don’t know how to handle the background - it’s a single image, so it will slip out of view.
Thank you for your ideas.