Hi folks.
I need to give my player a radar overlay on a 3d game. I’m currently using a culling camera with everty gameobject having a child ‘radarobject’ on another layer, so my radar camera only renders the object’s ‘ping’ object, very simple geographic shapes. This (while not fully working yet) is ok, but I don’t have the control over all the pings I want.
As all the objects are basically 3d objects I can’t control a brightness or colour on them separately as you would get with a radar sweep. I can them a shader, but doesn’t changing the value on one shader affect all instances of the same shader? Is there a way around this?
Alternatively, is there any way to apply a totally 2d overlay? Can I manually draw defaultParticle graphics to a texture and splash it on a canvas? Or even just splash it to a 3d object in the scene. Would I gain anything in control over colours?
I haven’t done any 2d stuff yet, so my knowledge in that area is really lacking. Yes, I could go and study all the manual info and spend a week writing a load of test stuff, or I can ask here and hopefully someone could help me avoid the pitfalls I’ll inevitably fall into.
I hope you understand what I’m getting at.
Thanks.