I am trying to make a ceramic texture.
Here is what I’ve got so far:
I am totally unhappy with the look. I am unable to create such a gloss as in the reference image on the left.
Could anybody give me an advice on how to achieve this look?
Do I need to use SSS or what else might I be missing in the Standard Shader, please?
Thank you!
@Lex4art
SSR is a great idea. However, my entire scene becomes very glossy when I use it.
What do you suggest on how I should handle this?
Do I have to put the vase into a certain render layer or so?
Just play with that stuff a week - guess it’s question of making familiar that PBR-stuff. PBR has potential but it’s requires artist’s experience to use it. Watching youtube videos and free example scenes (Unity Asset Store - The Best Assets for Game Making ) also can helps this process.